Cave Troll – from Zbrush to Marmoset toolbag
This is a realtime model I created as a personal study. It was done using Zbrush starting from spheres and basic meshes then retopologized in 3dsmax. The texturing task, involved Zbrush polypainting (20%) and Photoshop for the rest, normal maps detailing included.
The turntable you see here on the left, it’s done in Marmoset toolbag. To see it in HD please click the HD button on the video. It will send you straight to Vimeo.
After this look-dev phase, I decided to invest some time in making a proper realtime tech-demo using Unity 3D. You can find out more about this project clicking the button below.